I have updated my healing spreadsheet to include Multistrike and Verastility. I also have kept it up to date with the other changes we have seen (Holy Shock crit changes, day break changes, spell power scaling changes, EF changes). I have also tried to assign a value to Infusion of Light procs (Holy Shock critical effects reduce the cast time of your next Holy Light, Divine Light, or Holy Radiance by 1.50 sec.).
Although it is neat it reduces the cast time by 1.5 sec it really does less because you reach GCD cap before you reduce the cast time by 1.5. For example at 45% haste it reduces the cast time of Holy Radiance from 1.72 sec to the GCD cap of 1.03, so only 0.68 sec. Still a HPS gain.
But with the current state of Alpha(WoD) healing rotations infusion of light is slightly more powerful because much of our healing is from direct heals and heals like EF and mastery shields have lost much of their potency (I think…). Thus a buffed Holy Light at low haste levels is a pretty strong HPS gain in addition to the fact Holy Shock will scales doubly with crit now (Holy shock crit is critx2 not crit+25%).
First a Look at Infusion of Light: In Alpha it provides a fair bonus in healing both when healing the beacon target for more HP and when spot raid healing. But due to Holy Shock’s CD you either cast an extra HL per rotation or you sit and wait on HS’s CD.
Rotation options: HS-HL-HL-HL or HS-HL-HL-wait
It actually looks better to sit and wait for HS’s CD to come up when you get a Infusion of Light proc rather than cast an extra heal because if you do you go 1.74 sec past the HS CD and if you wait you wait 0.43sec and can cast HS on CD. Normal rotation has us 0.44sec past the HS CD. It is a 3% loss in HPS to wait but 33% faster HP generation than casting the extra HL.
So for each Infusion of light proc you gain 8-14% more healing and when scaled to 1% crit and then doubled for the 2x Holy Shock crit multiplier we get a %healing gain of 0.29% to 0.5% for every 1% crit based on the infusion of light proc alone.
Since that is fairly significant, I took a look at live numbers to see if I have been undervaluing crit. I took my Live Spread Sheet, updated it for 580 ilvl and over-healing on farm content from logs this week, and got new stat weights (10 man EF spec). Also I calculated the HPS gain of our infusion of light procs with HR but we don’t benefit from critx2 using holy shock on live. The numbers were interesting in part because farm content has shifted our stat weights a little and it does add to the value of crit, but not enough to ever pick it as our go to stat.
A look at Stats in WoD – Crit – Mastery – Haste – Versatility – Multisrike:
Using my Alpha healing work sheet, focusing on Beacon of Faith with Eternal Flame (healing beacon for HP and raid healing variations) I looked at our HPS and then added 5% to see how much HPS we gain. I also was able to add the Infusion of Light HPS gain to the value of crit. Results:
What stood out at me is Crit ends up being pretty strong and Mastery is weak but this is likely due to the fact I am figuring 0% over-healing which makes crit 100% effective and mastery works the reverse and although the shields aren’t big they have the relative lowest over-healing which boosts its value (snipe snipe snipe). Versatility is pretty straight forward gain but I think the budget on it will be low (1% versatility might have the same budget as 2% crit). Multistrike needs some love or it needs a higher budget (Class balancing will be interesting, might need spec by spec balancing like mastery).
The big x-factor with all of this will be how the new healing model pans out and what percent of raid healing will be over-healing, AoE healing, tank healing, shielding, and OOM’ing.
But for now a shift to crit, as crazy as that is, looks like the thing of the future (Blizz isn’t going to give us 5% more crit scaling for no reason). I just hope it has more interactivity with our abilities than Infusion of Light.